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The distinction between features that ship soon and demos that may be years away is the most useful part of this preview. For creative tools, I would add an equally concrete test: what usable files come out? In a small 2D game workflow, SpriteFuse (https://spritefuse.com/) provides transparent frames and sprite-sheet exports; those outputs can be checked in an engine without waiting for a future platform promise. A demo and a reusable asset answer quite different questions.

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