Sega's weird 'Super Game' has a release window
The ill-defined project will release by March 2026
➡️ The Shortcut Skinny: Super Game secrets
🦸♀️ Sega plans to launch its so-called “Super Game” project by March 2026
🎙 The publisher is pitching it as a hugely ambitious release that will appeal to streamers
🙃 Details about what, exactly, the project will look like are still vague though
🤗 But Sega fans can look forward to the publisher’s usual big hitters returning
Sega plans to release an elusive project it’s calling a “Super Game” by March 2026 that takes advantage of the latest gaming trends.
The publisher first revealed its Super Game strategy last year, pitching it as an ambitious attempt to capture a major portion of the gaming market. In its latest annual earnings report, Sega has finally given us an inkling of what exactly the strangely named title will actually involve.
“The ultimate goal in the ‘Super Game’ strategy is to create a game so revolutionary that it attracts far more active users than any of [Sega’s] games to date,” CEO Haruki Satomi said in the report.
“One key to achieving this goal is whether we can draw together a large community, involving not only players but also streamers who stream the game and viewers who watch their videos,” he added.
“That kind of community expands and further develops game content, adding value to the game that is unimagined by developers, and sparking a broader movement – which can then draw in even more users and grow the game’s presence dramatically.”
That certainly sounds like a live service game of some kind, with its emphasis on continual community interaction. It appears Sega wants to tap into the vast culture that surrounds modern gaming, and this project will be developed specifically to harness the monetization potential of streaming. In essence, Super Game is being developed around a specific business case, rather than any kind of design vision.
But the exact details are still unclear. As VGC reported earlier this year, Sega executives have previously suggested that the project, despite what its name would suggest, spans multiple games.
“We have defined ‘Super Game’ as the development of triple-A titles that cross over Sega’s comprehensive range of technologies, and we will aim to achieve this in our five-year plan,” former vice president Shuji Utsumi said on a recruitment website.
“Several titles are being developed within the framework of Super Game, and while each title will vary, there is no doubt that they will be interactive titles that go beyond the traditional framework of games,” he added.
Not that Sega is putting all of its eggs in the weirdly ill-defined Super Game basket. Its annual earnings report also mentions it will continue to back its existing IPs, including big hitters like Sonic, Total War and Persona, as well as older titles like Crazy Taxi and Jet Set Radio.
The Shortcut is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.